#pragma once
#include "ViewGDI.h"

class MyView : public ViewGDI
{
public:
	MyView( Model * const inModel , HWND hWnd );
	virtual ~MyView(void);

	// Override 
	void OnRender();

	// Each Screen
	void RenderConnecting	();
	void RenderWaiting		();
	void RenderGame			();
	void RenderError		();

	void RenderTraces		();
};

